It’s been a while since I wrote anything for you, my lovely Arcadians; almost a month in fact! In truth, I’ve been busy ordering parts for a new PC, preparing to go on holiday, going on holiday, getting back, building a new PC, and then catching up on all the stuff I ignored whilst I was on holiday / building a new PC. As it turns out, two things is sufficient to take the wind from your sails.
Happily I’ve been able to find a few hours to spare in the time since all that. Approximately twenty hours, in fact, the majority of which I have gleefully invested in Obsidian’s new school take on old school CRPGs, Pillars of Eternity.
It’s easy to get a little burned out on games when you’ve constantly played them, written about them and even earned part of your income off the back of them for years. Fortunately, every so often something really special comes along that pours quick-dry cement into the ruts ahead of you, then kicks your metaphorical cart downhill, leaving you hanging on for dear life but somehow loving every second of it despite how terrible I am just now realising this metaphor is.
For some people right now that game is Bloodborne. I’ve played about half an hour of it and I can see why: from that fleeting taste of its brooding atmosphere, claustrophobic environments and quick yet thoughtful combat it seems like a wonderful thing indeed. I don’t own a PS4, though, so fortunately nothing is distracting me from Pillars of Eternity.
This self-indulgent blogvomit intro has already dragged on quite long enough so I shan’t fanny about introducing Pillars of Eternity – just click those links if you’re unfamiliar with it. Also, this isn’t a review. Whilst I probably could offer up an overarching assessment of the entire game at about a third in, I don’t want to. Instead I just want to acknowledge where Pillars has genuinely impressed me.