Considering that the Greek gods, as represented in classic Homerian epics, are usually little more than a bunch of petty, self-absorbed, squabbling superhumans, we’ve gotten a lot of mileage out of them. Sometimes they’re represented with rather more inherent nobility and stature than they deserve. Not so in Devouring Stars, a science fiction real-time strategy game that draws inspiration from Eufloria, Boid and their ilk, alongside science fiction novels like Hyperion and Ilium (both by US author Dan Simmons) which plumb literary and mythic history.
The game is currently available on Steam Early Access; it just hit its v0.3 release which added multiplayer. It’s reportedly almost feature complete; most of the remaining work concerns balance tweaks and bug fixing.
I’m a little on the fence about Devouring Stars as it stands. And that is a sentence I almost hate myself for typing. I like Devouring Stars a lot, both for what it is and for the design philosophy and SF concept behind it. But I also have issues with it, and those clash with some of the reasons I like it.
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