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First Look at Need for Speed Rivals: The Movie: The Script

Need for Speed 2

We didn’t think much of the Need for Speed film starring Aaron Paul when I wrote about it previously. Of course, demonstrating our inability to understand what the general public deem worthy of their money, the film has grossed $200 million worldwide.

A sequel has been greenlit to follow up on this success. It has been touted as the ‘Fast & the Furious: Tokyo Drift of the Need for Speed franchise’ by one insider, while another person close to the project said that the script was turning out ‘like a combination of What Dreams Might Come and The Machinist but with wicked ass cars’.

There has been mention that Darren Aronofsky (Noah, Black Swan) – currently taking a break from his gritty Police Academy reboot which appears to have a stalled because Steve Guttenberg is demanding more money – is set to helm the project if it gets off the ground.

Here at Arcadian Rhythms we were lucky enough to gain access to an early draft of the script, and have been allowed to go into some detail concerning plans for the film. For more info read on below the fold!

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Middle Earth: Shadow of Mordor

traversal 02

To understand what makes Shadow of Mordor interesting, and in some ways very good, I have to go back to Hero Quest.

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Stupid Comment of the Month #6: totally not about gamergate


We’ve not had a Stupid Comment of the Month since 2012. The topic does not often come up, and is usually helmed by Shaun, but this time round I am taking the reigns. It is going to be a bumper edition courtesy of a random guy off the internet.

In the last few weeks I have been slowly retreating from social media. After reading a piece by Laura Michet (not linked here due to the nature of this post) it struck me that I was spending too much time engaging in social media discussion that ultimately left me exhausted.

A comedian once said that mobile phones allow people to talk more about less and I utterly agree with that sentiment. I feel like the internet has caused me to have even fewer significant conversations and yet I’m more drained due to investing more time in those I do have.

However, when the following conversation started on a Facebook thread I really couldn’t resist breaking the silence.

Please note: we aren’t complete dicks, so identities have been obscured (with humorous pictures in some cases). Also, we have provided a translation for one of the members of the conversation. The text exists mostly in unedited form but we have included some non-stupid inline comments so as to give the rest of the discussion context. Screengrabs of the conversation were taken in two batches, on the night that the conversation started and the following afternoon just before the thread was deleted.

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Review: Vanquish

Vanquish Cover

Following the re-publication of my original Bayonetta review, here’s another piece I wrote for the now defunct ‘badgercommander’ site. This one is of another title from Platinum Games, Vanquish.

Last week I sat down and played Halo: Reach for the first time. The presentation is extremely slick, the multiplayer runs remarkably smoothly on my shitty connection and still succeeds in looking nice. You’d expect it to: the number of bodies working on this at Bungie was in the hundreds and the development time was well over two years. This is what you expect from a AAA title. Money spent on this game means that the visuals and presentation are always going to outstrip any other title that doesn’t have the same budget. Money = Polish.

This makes sense until you encounter Vanquish. The entire time I was playing I really couldn’t fathom it. How the fuck does this game play so well and look so good, yet be built on a comparatively small budget and in a shorter time scale than anything I would consider its peer?

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Review: Bayonetta

Bayo cover

With Bayonetta 2 due out for Wii U on October 23rd, I thought I would drag up a couple of pieces I wrote for the now defunct ‘badgercommander’ site.

Below is a revised copy of the article posted back in November 2010. The content has mainly been edited for ease of reading (back in the day I had no editor).

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& this week in gaming news

(Strictly speaking this is actually last week in gaming news, but what can I say: I didn’t have a chance to read my RSS feeds for a few days.)

Steel yourself for a rant, readers. And yes, this is a rant. I make no pretence that this is a well-researched argument. It’s largely an under-developed response to some things that I’ve read on the Internet lately.

Recently I’ve found myself getting frustrated by games journalism (and, by inevitable proxy, those who read it). More frustrated than usual, I mean. Incidentally, this is not an attack on any particular venue or writers; I know that games journalism, like all games writing, is a rarely well-paying gig that demands a lot of personal investment, that many people working within it have little or no journalistic training, etcetera, etcetera. Similarly I’m not having a go at readers of same; I’m among them and I’m as much a part of the problem as anyone else, I’m sure. Having said all that, a lot of my links will be drawn from the same few sites, because they’re the ones I read most.

I have a longstanding opinion that the priorities of games journalism are off-kilter. And no, I’m not referring to the ludicrous idea that #gamergate, at root, was actually to do with “games journalism ethics”. I mean, let’s not throw the baby out with the bathwater or anything, there are some legitimate problems that were raised along the way, but the baby was left bobbing around in a tub full of piss, shit and bile. Ultimately, there are institutional problems with games journalism and it’s as much to do with readers and advertisers as writers and publishers. It’s the unwholly trinity of commercialism.

What I specifically want to comment on today is what games journalism focuses its coverage on. And this is why it’s also to do with its readers, by proxy.

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