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11

House of the Dead: Overkill

House of the Dead Overkill #6

Who doesn’t love House of the Dead?

Please try not to call me out on this rhetorical question. I’m well aware the answer might include people with RSI, those who abhor violence, quadriplegics, anyone with a phobia of zombies or green/red gore, those clinically terrified of houses, and the dead.

My point is that the notoriously tacky lightgun game series has been a steadfast presence in arcades since the late 90s. Even I, a gamer who cut his teeth in front of a PC rather than in an arcade, has fond memories of hammering invisible bullets into low-polygon zombies in arcades – striking earnest and tragic poses with the guns during cutscenes, of course. House of the Dead 2 is my favourite Dreamcast game thanks to the two lightguns I own. I’m considering buying an old CRT television purely so I can play it again. This is akin to buying a VCR to play the one film you still own on VHS… but it’s okay because it’s a really great film and it’s not on any of the torrent sites Netflix.

This is not to mention some of the more ridiculous yet inspired spin-offs such as 2000′s Typing of the Dead, a typing skill improvement spin on House of the Dead 2 that made the series’ tongue-in-cheek and absurdist qualities even more evident.

So yeah, the House of the Dead series – particularly the core games, enduring staples of those arcades still clinging to existence today – is fondly thought of by a lot of people. It’s daft. It’s fun. And you get to shoot stuff in a non-problematic context.

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0

Saturday Spotlight: Mustache Armies

Mustache Armies #2

The odds are pretty good that everyone who regularly reads Arcadian Rhythms already knows about Ludum Dare, but for the benefit of passers by and my mother: it’s a game development competition that’s been running for over a decade. Every competition is themed and competitors have two days in which to build a game that fits that theme. Participants vote on the winner, who receives kudos among the indie dev scene and a complimentary fondue set.

Ludum Dare #26′s theme was “minimalism” (optional secondary theme: “potato”) and it saw the highest number of submissions yet – over two thousand three hundred, a thousand more than the preceding competition last December. Whether it’s the booming indie scene or the higher profile of Ludum Dare, the rapidly-growing competition is producing some extremely interesting new titles and providing exposure for a lot of fine videogame talent.

Into this fracas wides Arcadian Rhythms and a new series, Saturday Spotlight, which hopefully will be more regular than some of our previous series. The intention is that each week I’ll present a short piece on a short or small game that I think is worth your time, or that I think is a sufficiently interesting failure that it’s worth devoting a few words to.

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15

NYR: Mirror’s Edge

As a culmination to a week in which I’ve returned to my unfinished metacritic-themed series, here is the concluding breakdown that, as originally planned, would have been divided into three articles.

The first section is a brief analysis of the highest-rated review, a mid-range review and the lowest-rated review. I also try to read between the lines a little and see what it is I can expect from the game’s bracket of peers.

The second section is a straight-up review of the Arcadian Rhythms type, but with a score at the end. [Ed: WHAT?! Down with scores!]

The third section is a conclusion of sorts, trying to figure out where I align my tastes on the metacritic spectrum.

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23

NYR companion: Nier review

Nier 02

A few years ago I wrote a series that engaged with Metacritic’s score aggregates by playing games at various score tiers. As part of this series I actually got through quite a few of the selected games: I almost completed Saw and I finished Plants versus Zombies (I even hand-wrote a glowing review but never typed it up). I also played and beat Nier and wrote this review which has sat on my old site for two years.

As part of this week’s Mirror’s Edge piece I decided to finally get this review out before it disappears entirely.

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4

Initial thoughts: Papers, Please & its exercises in inhumanity

When I encountered Papers, Please for the first time a fortnight ago (credit where it’s due, Indie Statik) I was immediately interested. I’ll confess that I thought the game a potentially interesting concept but what really hooked me in was the fantastic theme played on the main menu; a honking, absurd and melancholic ditty that was striking in its simplicity. Never let it be said that a good song cannot sell your game.

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3

NYR: Ilomilo

ilomilo 03

“This game is really cute.”

A statement like this would not ordinarily have been much of a surprise but it was uttered, with warmth, by a mildly racist and anti-semitic squaddie. Admittedly this is the same guy who squeals in fear at the prospect of a spider being anywhere near him but who will happily stand up to a guy over a foot taller than him and fifty pounds heavier to stop him beating the shit out of me. Life is full of juxtapositions like these and I keep having to remind myself to embrace them.

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