QOTW: E3 news vs. Bugs are the future
A special Choose Your Own Adventure edition of QOTW. Sorry about the picture, by the way. That’s three minutes of MS Paint action right there.
QOTW: Absence makes the heart grow fungus
Since I went on for so long in last week’s QOTW, I figure I’ll keep it short and snappy for you today. Let’s see how I manage, huh? A few weeks back, when GOG.com released the Star Control games, I found myself reading up on their history once again. I know it pretty well but […]
QOTW: More imagination and weirder art, right?
Shaun’s been reading comics and regretting the lack of visual ambition and creativity in many games by comparison. Come tell him why he’s an idiot or link to the sort of art you’d like to see games inspired by…
QOTW: Jack went down like a chump
Endings: you are either love them or hate them. Sometimes despite what came before…
QOTW: Cheap as Chips
What hidden gems have you unearthed?
QOTW: Do you like your games untidy or neat?
Mulling over the respective strengths of game design focusing on usability and instant accessibility, versus untidy, confusing but diverse and unusual experiences.
QOTW: Live Free or Die Free
We want to know about the games which gave you a feeling of genuine liberation… yep, the bunches of numbers that made you feel like a name.
QOTW: Yippee Kay Ay
AJ asks when will it be his time to run barefoot through glass-strewn buildings and kill terrorists…
QOTW: The Wow Factor
Whether it’s with visuals, in-game events, cut-scenes, story elements, whatever: the best games carve their own niche in your memory banks and set up shop, staying with you forever.