Fallout 4 & my post-apocalyptic critical navel-gazing
Hey, remember how much we’ve slammed Skyrim around these parts? Well, here’s some of Shaun’s thoughts on the not-entirely-different Fallout 4.
AJ talks about the blossoming opportunities for creating content, and the conflicting forces that drive change.
You bring a franchise back to life and everyone kicks it to death
The critical response that Dungeon Keeper has provoked strikes Shaun as being more problematic than the game itself – which, after all, is only another in a line of well-executed but lazy clones.
If You Want to be an Adult, Stop Acting Like a Child
For all its posturing about how video games are art and a grown up entertainment medium, video games media doesn’t half act like a big bunch of children when faced with something difficult.
Killing is Harmless & ideas are free
Shaun’s been reading Killing is Harmless, Brendan Keogh’s book on Spec Ops: The Line, and has a few thoughts to share.
McPixel: a Deep Textual Analysis
Arcadian Rhythms is proud to present this extensive analysis of the videogame McPixel.
Return to Consolevania (Part 2)
Shaun looks back at Consolevania (and diminutive relative videoGaiden) and mulls over why it’s still worth watching today. Part 2 of 2.
Return to Consolevania (Part 1)
Shaun looks back at Consolevania (and little brother videoGaiden) and mulls over the impression it left on him. Part 1 of 2.