Arcadian Rhythms is no longer active. Damn was it a fun five years, though.
The site is staying online indefinitely. The slideshow to the left will show random articles from the archives, and you can see our final posts below that. Enjoy! Explore!
(Who are we? We like to play games. We like to talk, rant, expound and ramble about them. We are a fun-loving, quasi-intellectual bunch of gamers and writers with so many opinions we just had to share. We slip through our days in arcadian rhythm.)
Cloud Strife … ……… …….2015 android arcadian rhythms console criticism Dark Souls Dwarf Fortress Earth Defense Force edf film Films Films about Games fps free to play fun game diary indie indie games interview ios ipod It's Friday! Mass Effect Mid-Week FAP minecraft mobile multiplayer New Year's Resolution pc pc games Podcast podcasts qotw retro review Rezzed rpg Saturday Spotlight sega space opera strategy videogames xbla xbox 360 zombies
Posted on January 17, 2016 | 2 CommentsAJ revisits a title he totally said he was going to write about and then was a massive arse and didn't
Posted on July 19, 2014 | 4 CommentsI'm not sure why 9000 is a significant number, but the zombies won't stop eating brains long enough for me to ask.
Posted on July 8, 2014 | No CommentsSarah Northway, developer of the Rebuild strategy games, is hard at work on the third instalment following successful Kickstarter and Early Access launches. Seemed like the perfect time to ask her a few questions...
Posted on May 20, 2013 | 15 Comments"Two dick-wielding cop cliches": it's either a sitcom or an on-rails shooter. Hopefully both.
Posted on March 4, 2013 | 6 CommentsFollowing on from our 2012 roundup, AJ, Shaun and Potter delve deep into Telltale Game's The Walking Dead: Season 1. Be warned: this episode is pretty much nothing but spoilers.
Posted on September 30, 2011 | 6 CommentsWhiling away the hours on the Island of the Dead by inventing a neoliberal capitalist paradise. Everyone needs a hobby...
Posted on September 23, 2011 | 13 CommentsDead Island has been acting out, and Dylan knows how and why. Here he explains all in his four-part breakdown of the game...