Arcadian Rhythms is no longer active. Damn was it a fun five years, though.
The site is staying online indefinitely. The slideshow to the left will show random articles from the archives, and you can see our final posts below that. Enjoy! Explore!
(Who are we? We like to play games. We like to talk, rant, expound and ramble about them. We are a fun-loving, quasi-intellectual bunch of gamers and writers with so many opinions we just had to share. We slip through our days in arcadian rhythm.)
Cloud Strife … ……… …….2015 android arcadian rhythms console criticism Dark Souls Dwarf Fortress Earth Defense Force edf film Films Films about Games fps free to play fun game diary indie indie games interview ios ipod It's Friday! Mass Effect Mid-Week FAP minecraft mobile multiplayer New Year's Resolution pc pc games Podcast podcasts qotw retro review Rezzed rpg Saturday Spotlight sega space opera strategy videogames xbla xbox 360 zombies
tower defence Archive
Posted on July 19, 2014 | 4 CommentsI'm not sure why 9000 is a significant number, but the zombies won't stop eating brains long enough for me to ask.
Posted on March 4, 2014 | 7 CommentsPlants vs Zombies 2? More like Pants, Curses, Zombies, Nooo.
Posted on January 15, 2013 | 5 CommentsOur march towards total platform coverage continues as Dylan reviews a selection of Windows Phone games. If you found this article using Bing: we're so sorry.
Posted on December 4, 2011 | 3 CommentsIf at first you don't succeed, there are twenty-three more cores remaining before you fail.
Posted on November 21, 2011 | 10 CommentsYou explore a dungeon and defend it. It's like Ronseal. It does exactly what it says on the tin.
Posted on September 25, 2011 | 4 CommentsCreative Director Darren Garrett answers some of our questions about Littleloud's downtrodden workforce-simulator, Sweatshop.