I just bought myself a diamond pony.
We like to play games. We like to drink (most of us). We like to talk, or rant, or ramble. We slip through our days in ARCADIAN RHYTHM.
We are a fun-loving, quasi-intellectual bunch of gamers and writers with so many opinions we just had to share some of them via a non-commercial site. Enjoy.
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Latest Rhythms
Cloud Strife … ……… …….
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- Badger Commander
- Beefjack
- Blasphemous Geometries
- Brainygamer
- Changeloggery
- Chris Spann
- Citizen Game
- Critical Distance
- Electron Dance
- Funambulism
- Gamers With Jobs
- Gamers' Voice
- Games That Exist
- Gaming Daily
- Giant Bomb
- Girl Gamer, Esq.
- Gnome's Lair
- HAWP
- Idle Thumbs
- Kill Screen
- Nightmare Mode
- Nostalgia For Infinity
- Playdar
- Plot is Gameplay's Bitch
- Procedural Dialogue
- Project Pixel
- Quarter to Three
- Really Fancy
- Robot Panic
- Rock Paper Shotgun
- Savygamer
- Second Person Shooter
- Sexy Videogameland
- Tap Repeatedly
- The Escapist
- The Modern Storyteller
- UK Resistance
qotw Archive
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QOTW: E3 news vs. Bugs are the future
Posted on June 8, 2011 | 14 CommentsA special Choose Your Own Adventure edition of QOTW. Sorry about the picture, by the way. That's three minutes of MS Paint action right there. -
QOTW: Absence makes the heart grow fungus
Posted on May 17, 2011 | 3 CommentsSince I went on for so long in last week’s QOTW, I figure I’ll keep it short and snappy for you today. Let’s see how I manage, huh? A few weeks back, when GOG.com released... -
QOTW: More imagination and weirder art, right?
Posted on May 10, 2011 | 4 CommentsShaun's been reading comics and regretting the lack of visual ambition and creativity in many games by comparison. Come tell him why he's an idiot or link to the sort of art you'd like to see games inspired by... -
QOTW: Jack went down like a chump
Posted on May 3, 2011 | 25 CommentsEndings: you are either love them or hate them. Sometimes despite what came before... -
QOTW: Do you like your games untidy or neat?
Posted on March 29, 2011 | 6 CommentsMulling over the respective strengths of game design focusing on usability and instant accessibility, versus untidy, confusing but diverse and unusual experiences. -
QOTW: Live Free or Die Free
Posted on March 22, 2011 | 22 CommentsWe want to know about the games which gave you a feeling of genuine liberation... yep, the bunches of numbers that made you feel like a name. -
QOTW: Yippee Kay Ay
Posted on March 15, 2011 | 17 CommentsAJ asks when will it be his time to run barefoot through glass-strewn buildings and kill terrorists... -
QOTW: The Wow Factor
Posted on March 1, 2011 | 10 CommentsWhether it's with visuals, in-game events, cut-scenes, story elements, whatever: the best games carve their own niche in your memory banks and set up shop, staying with you forever.








