Shh, the Primordial Serpent is sleeping.
Welcome to Arcadian Rhythms. We are your hosts. We are legion.
We like to play games. We like to drink (well, most of us). We like to talk, rant, expound and ramble. We slip through our days in arcadian rhythm.
We are a fun-loving, quasi-intellectual bunch of gamers and writers with so many opinions we just had to share via a website and podcast. Enjoy.
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Oh god, we’re on the backlog issue again. Won’t someone take it out back and put it out of its misery?
It is difficult to believe that it can get better than this.
Dark Souls II is at its absolute worst when it’s brilliant.
Unrest is a game about making decisions and living with their consequences, no matter what they are. It’s an RPG that actually invites you to play roles.
The New World Order is a lot like the old World Order.
I’m not sure why 9000 is a significant number, but the zombies won’t stop eating brains long enough for me to ask.
No Man’s Sky is a long way from release, although that hasn’t stopped the internet losing its collective shit over promotional trailers.
Sarah Northway, developer of the Rebuild strategy games, is hard at work on the third instalment following successful Kickstarter and Early Access launches. Seemed like the perfect time to ask her a few questions…
Posted on June 25, 2014 | 11 CommentsAJ talks about the blossoming opportunities for creating content, and the conflicting forces that drive change.
Posted on June 20, 2014 | 3 CommentsThe Arcadian Rhythms Podcast returns, this time with a special guest and some interference from a mobile phone.
Posted on June 18, 2014 | 3 CommentsAn open letter to Blizzard concerning the console version of Diablo III and local co-op play. Plus some other, uh, burning issues.
Posted on June 13, 2014 | 3 CommentsThe second part of our EGX Rezzed podcast has arrived... after E3. Evidently we are not as efficient as we would like.
Posted on June 11, 2014 | 10 CommentsFive years ago, free games were a rarity. Today they underpin several subscription models.
Posted on June 4, 2014 | 3 CommentsShaun hasn't quite become the Dark Soul, but he's certainly become a Dark Souls bore. Read on to learn of his epic journey.
Posted on May 30, 2014 | 13 CommentsWhere might the future of controllers lie? Is the Kinect a failed project? Do touchscreens have anywhere to go? All this and more as we explore videogame interaction technology.
Posted on May 29, 2014 | No CommentsAJ's explores the Nostromo, and interviews Alien: Isolation's Community Manager, Nee.
Posted on May 16, 2014 | 2 CommentsDirect from Rezzed, impressions of Puuba's genre-bending platformer Concursion and an interview with the developer.
Posted on May 14, 2014 | 2 CommentsDirect from Rezzed, coverage of BIOME alongside an interview with its developer, Tom Kail.