Arcadian Rhythms is no longer active. Damn was it a fun five years, though.
The site is staying online indefinitely. The slideshow to the left will show random articles from the archives, and you can see our final posts below that. Enjoy! Explore!
(Who are we? We like to play games. We like to talk, rant, expound and ramble about them. We are a fun-loving, quasi-intellectual bunch of gamers and writers with so many opinions we just had to share. We slip through our days in arcadian rhythm.)
Cloud Strife … ……… …….2015 android arcadian rhythms console criticism Dark Souls Dwarf Fortress Earth Defense Force edf film Films Films about Games fps free to play fun game diary indie indie games interview ios ipod It's Friday! Mass Effect Mid-Week FAP minecraft mobile multiplayer New Year's Resolution pc pc games Podcast podcasts qotw retro review Rezzed rpg Saturday Spotlight sega space opera strategy videogames xbla xbox 360 zombies
Posted on January 7, 2016 | 2 CommentsAaannnddd nnnooowww ttthhheee ppprrriiizzzeee fffooorrr lllooonnngggeeevvviiitttyyy
Posted on July 31, 2015 | 4 CommentsIt's officially Summer, so here's some stuff about games and the internet and god what is the outside world even for anyway
Posted on April 29, 2015 | 2 CommentsWho knew that meddling and toying with the romantic lives of people could be so much fun?!
Posted on March 20, 2015 | 4 CommentsEven the most crude, empty games can prove interesting when you look at them in a broader context. But does that make them worth your time?
Posted on September 29, 2014 | 2 CommentsShaun has been enjoying Transformers Legends so much he thought he'd write a guide to help beginners into the game. :) :) :))))
Posted on July 8, 2014 | No CommentsSarah Northway, developer of the Rebuild strategy games, is hard at work on the third instalment following successful Kickstarter and Early Access launches. Seemed like the perfect time to ask her a few questions...
Posted on May 14, 2014 | 2 CommentsDirect from Rezzed, coverage of BIOME alongside an interview with its developer, Tom Kail.