About Author: Shaun

Website
http://www.nostalgiaforinfinity.com
Description
Shaun is a Yorkshire-born, Brighton-dwelling man who has played games all his life, and suspects that for much of that time they have also been playing him. He could never afford your fancy arcades or consoles as a child, and consequently knows PC games pretty damn well. He's now making up for this well-spent youth by collecting stupid old consoles that were rubbish and no one likes, recent acquisitions being an N-Gage, a Philips CD-i and a 3DO. Having recently abandoned a ten year career in software testing, Shaun works as a freelance writer. He doesn't pay himself to write here.

Posts by Shaun

  • Oh god, we're on the backlog issue again. Won't someone take it out back and put it out of its misery?

    Irresistible Backlog meets Movable Object

    Oh god, we're on the backlog issue again. Won't someone take it out back and put it out of its misery?

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  • Unrest is a game about making decisions and living with their consequences, no matter what they are. It's an RPG that actually invites you to play roles.

    Spotlight: Unrest

    Unrest is a game about making decisions and living with their consequences, no matter what they are. It's an RPG that actually invites you to play roles.

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  • I'm not sure why 9000 is a significant number, but the zombies won't stop eating brains long enough for me to ask.

    Spotlight: Over 9000 Zombies!

    I'm not sure why 9000 is a significant number, but the zombies won't stop eating brains long enough for me to ask.

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  • No Man's Sky is a long way from release, although that hasn't stopped the internet losing its collective shit over promotional trailers.

    Will No Man’s Sky offer more than facile tourism?

    No Man's Sky is a long way from release, although that hasn't stopped the internet losing its collective shit over promotional trailers.

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  • Sarah Northway, developer of the Rebuild strategy games, is hard at work on the third instalment following successful Kickstarter and Early Access launches. Seemed like the perfect time to ask her a few questions...

    Let’s Move to Deadsville: an interview with Sarah Northway

    Sarah Northway, developer of the Rebuild strategy games, is hard at work on the third instalment following successful Kickstarter and Early Access launches. Seemed like the perfect time to ask her a few questions...

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  • The Arcadian Rhythms Podcast returns, this time with a special guest and some interference from a mobile phone.

    AR Podcast #18: Bright Red Fire Hydrant

    The Arcadian Rhythms Podcast returns, this time with a special guest and some interference from a mobile phone.

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  • The second part of our EGX Rezzed podcast has arrived... after E3. Evidently we are not as efficient as we would like.

    AR Podcast #17: Return of the Living Rezzed

    The second part of our EGX Rezzed podcast has arrived... after E3. Evidently we are not as efficient as we would like.

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  • Five years ago, free games were a rarity. Today they underpin several subscription models.

    Thanks, Live Arcade, for this Jolly Co-operation

    Five years ago, free games were a rarity. Today they underpin several subscription models.

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  • Shaun hasn't quite become the Dark Soul, but he's certainly become a Dark Souls bore. Read on to learn of his epic journey.

    The Making of a Dark Souls Bore

    Shaun hasn't quite become the Dark Soul, but he's certainly become a Dark Souls bore. Read on to learn of his epic journey.

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  • Where might the future of controllers lie? Is the Kinect a failed project? Do touchscreens have anywhere to go? All this and more as we explore videogame interaction technology.

    Assuming Control: my past, our present & the possible futures of game interaction

    Where might the future of controllers lie? Is the Kinect a failed project? Do touchscreens have anywhere to go? All this and more as we explore videogame interaction technology.

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