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Thanks, Live Arcade, for this Jolly Co-operation

Back in the days of the original Xbox, Microsoft’s online service was one of the console’s biggest plus points. And why not? For a £40 annual subscription players could get online and experience competitive and co-operative gaming with friends all over the world, all handled by a generally stable and reliable infrastructure that made matchmaking simple.

PC gamers may have scoffed at the ‘streamlined’ approach, that console owners were paying £40 a year for what any PC owner could enjoy, and other factors besides, but the fact remained that Xbox Live was a service worth paying for. It took Nintendo and Sony some time to catch up.

But catch up they have… well, Sony at least. I’ve not been online with a Nintendo service in years. Do they even allow that yet? I vaguely recall that even the wireless connectivity of the DS was deliberately hampered because Nintendo were afraid of young gamers being sent crude hand-drawn pictures of cocks. Or something like that. Didn’t stop a load of misshapen Miis marching all over my screen like the Gross Racial Stereotype brigade of the French Foreign Legion. Sony’s PS+ service, on the other hand, offers pretty much everything that Xbox Live does at this point. Multiplayer gaming on the PS3 is as realistic a prospect as on the 360, contrasted to the PS2 for which some Western developers regarded Sony’s online service as an albatross few players ever actually approached.

Most interestingly, both Sony and Microsoft have recognised that the perceived value of some older games has dropped. This does not include pre-last gen (360 and PS3) titles; thanks to their physical medium and scarcity many of these are now collectable items. It does, however, include everything in their digital catalogue.

Although both vendors offer occasional sales – and here I’d say Sony have also overtaken Microsoft with the breadth of games put on sale – neither has taken to the approach pioneered by Valve and Steam, where sales that slash between 50-90% of the price of a game are considered good sense economically because the size of the userbase means that the increased volume of sales makes up for the per-unit loss of revenue. Perhaps Sony and Microsoft considered this and decided against it; it’s obvious that doing so would set a precedent that perhaps neither wants. Pandora’s Box, bottling a genie; pick your metaphor.

dungeon-defenders
We share our loot evenly. Well, mostly evenly. We mostly agree on it. Mostly.

But what they have been doing is offering free games alongside their online services. It makes sense: both vendors want all or the majority of their userbase to get online, enjoy the various online features they offer and to begin investing themselves in the online marketplaces, further tying themselves into the platform. Sony began doing this in the Summer of 2012 whilst Microsoft arrived at the party a whole year later. Microsoft offer one game every half-month, whilst Sony offer a selected handful of titles for the duration of a full month – here, again, Sony’s offer is the more generous. Microsoft, however, allow players to ‘own’ the games they download ‘forever’, whereas Sony’s PS+ service only allows access whilst a subscription remains active.

There are some small differences, and in truth whichever you prefer likely has as much to do with the service you already use, or the console you own or prefer, as anything else. Among the Arcadian Rhythms team AJ and I lean toward the 360, for example, whilst Dylan has decided to let his Live subscription lapse and is switching over to PS+. Richer people than we probably enjoy both – you bastards!

I’ve enjoyed quite a few of the games I’ve been handed for free, and others I’ve liked just having a quick poke at. Magic the Gathering 2013, for example, was obviously given away to help promote the 2014 edition. I played it for an hour or so; that was enough for me. Might & Magic: Clash of Heroes, on the other hand, I played for over twenty hours and my girlfriend over sixty. That’s a bargain at half the price, right? Half of nothing. Well, half of £3.50 a month.

The best games, though, have been those that allow for play together. My purchasing habits tend to be driven by what I want to play, what I think I will derive the most pleasure from, or that I feel looks like the most interesting/innovative/progressive title. I very rarely make a purchasing decision based on multiplayer components, and it’s for this reason that I’m glad to have seen some good multiplayer titles among those on offer – particularly co-operative games.

Among those given away via Live have been Lara Croft and the Guardian of Light, Shoot Many Robots (reviewed here) and Dungeon Defenders. These have respectively provided hours of entertainment for my girlfriend and I, or during larger-scale play sessions with groups of friends. I’d very much like to see more games of this type as they help plug a gap in my game collection that has been left open by my own preferences and prejudices.

So thanks for that, Microsoft. And please do give us more games to play together.

[Lists of the games given away via each service can be found here for Xbox Live and here for PS+. The PS+ list is huge and looks tonnes better than the Live list. Le Sigh and all that.]

lara-croft-and-the-guardian-of-light
We played a lot of Lara Croft before I introduced C to Minecraft. After that, well…

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9 responses to “Thanks, Live Arcade, for this Jolly Co-operation”

  1. badgercommander Avatar

    I did actually write a review for Dungeon Defenders a long time ago (3 years!):
    https://www.arcadianrhythms.com/2011/11/dungeon-de

    As for the free game stuff, Microsoft have been slow to react but are getting there, the newest deal has Dark Souls on it and the Xbox One has got Halo Spartan Assault and Max: The curse of brotherhood. One is good, one is not so much. I can't comment on which one is which.

    All the same, I am a little worried about this being sustainable and what, if any, contingencies are being made by development teams/publishers to expect this kind of thing. Shoot Many Robots, which you also wrote about and I really enjoyed had microtransactions. That was problematic in its original release but I had no problem with when it was free. Will start to see more games go with micro transactions with the expectation that they will be offered for free at a later date? Could we be looking at the equivalent of the major MMO experience (ie: you pay full whack and get everything initially and then they flip a switch and becomes a free to play model)?

    If that is a possibility these deals could be damaging.

    1. ShaunCG Avatar

      I remember how enthusiastic you and others were for it at the time. My memory sucks, but I vaguely recall deciding not to give the game a go because (1) I played a lot less multiplayer then (not that I play loads now), and (2) it sounded like such a long-haul game.

      How times change.

      I've no real knowledge about on the business logic of these kind of freebies but I would assume that it's all done under agreement between publishers and the service vendors. Whether or not the publishers receive any funds from the vendors for copies downloaded I don't know (I kind of doubt it).

      But I do suspect that the free games are either those which have effectively reached the end of their strong sales cycles, and so the giveaways are presumably intended to do a mix of the following: whip up more interest in the franchise ahead of or alongside a new release, encourage spending on microtransactions, generate some goodwill toward a developer or publisher in advance of a new release, etc.

      And then there's the turkeys that are just given away presumably because they won't sell. Hello, Spartan Assault!

      1. badgercommander Avatar

        Yeah, you were a fool not to try it. The game is gold.

        I am still worried that this will lead to a future where publishers factor that in and are able to flip a switch to turn on micro transactions – resulting in every game becoming MMO-ish.

        1. ShaunCG Avatar

          I very much doubt this will ever be a 'flip a switch' scenario – adding a micro-transaction based economy to a game would be quite a big change. Unless you're aware of any precedent for it being comparatively simple? Plus, such a move would require quite a bit of planning so as not to alienate users.

          It's only free to play MMOs that tend to use micro transactions as well (at least, last time I looked – not a big MMO player).

  2. badgercommander Avatar

    Well… It has happened and EA have made the first jump into the subscription model:
    http://www.imdb.com/media/rm865525248/tt1528071?r

    1. Simon_Walker Avatar
      Simon_Walker

      Did you post the wrong link, or is this some allusion I don't get?

      1. badgercommander Avatar

        Doh
        That is just a picture of Juno Temple.
        http://www.joystiq.com/2014/07/29/ea-unveils-xbox

        proper link here

        1. ShaunCG Avatar

          Hmm. Well, it's a trial only at this point, but it's obvious that if it goes well they'll roll out something similar on a more permanent basis.

          On the other hand… who would buy this? There's probably only a few things in there that would really interest many people, and if they're excluding some of their newest and most popular titles what appeal is there, really?

          I can see a game subscription service working really well – hell, PS+ is halfway there – but publisher-exclusive examples I don't really see working for long (wouldn't most people sub for one month to play a newish game for cheap, then cancel?).

          I was about to say something about how OnLive flopped but it looks like their promised relaunch has now happened, and it turns out that even GameTap is still going. Who knew?

          1. badgercommander Avatar

            Yeah – for me I can see the appeal being for someone who basically just plays FIFA and Battlefield all the time. If they don't care about expansions and the like then it is bargain.

            On top of that there would end up being more game that they might try it – all with microtransactions built in – and that is a win for EA as they keep their online community alive