Mid-week F.A.P.: Tomb Raider

Tomb Raider

After seeing Pacific Rim over the weekend I ended up having a conversation with a friend about the dialogue in the film. It was agreed that the dialogue was so terrible that the only way it could have been absorbed without being greeted with laughter and disgust is if Patrick Stewart – the only man able to deliver cheesy lines in Star Trek and X-Men and still be taken seriously – had spoken all the lines.

This lead to an idea for a new film called Patrick Rim, in which Patrick Stewart played all of the roles in the film (including the robots). It was punctuated by my describing a scene in which Patrick Stewart, donning a black and blue wig, would gaze disbelievingly and longingly at a muscular version of Patrick Stewart through an eye hole in a door.

Now that is a film that I would go and see.

This week’s F.A.P.: Crystal Dynamic’s second reboot of Tomb Raider.

This instalment is my favourite of the Uncharted franchise. The combat has vastly improved, with the aiming feeling correct with all the weapons. The platforming, what little of it there is, feels more responsive. The shoddy ‘push forward and press a button’ moments are still there and still utterly dull but at least the horrifically linear outings in Nathan Drake’s previous games have now been replaced by some allusions towards exploration with open areas and the ability to go back and explore any previous level like a Metroid game.

The story is still a bit piss-poor in places; think of  it as The Next Karate Kid to the original Karate Kid movies but with less Hilary Swank and you should get along with it fine.

The camera feels more restrictive; it is as if the developer was trying to mimic the original Resident Evil games in forcing you to look at what the developer wanted you to see and not allowing you to discover it for yourself. This limits some of the experience as the already-limited player agency is reduced almost to zero in some areas.

My main disappointment is that the already overly easy puzzles in Uncharted have been neutered to the point of non-existence. The only real puzzles are consigned to optional caves and only take about five minutes to complete.

Still, a new Tomb Raider has been announced. I am hoping that might show Naughty Dog how tired, broken and tedious this formula has become and, if TR is popular enough, the next Uncharted might swing in a new, fun direction.

Fingers crossed.


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9 responses to “Mid-week F.A.P.: Tomb Raider”

  1. ShaunCG Avatar

    Touché, sir.

    The real question on everyone's lips is, does Lathan (or Nara if you prefer) fight guys in yeti suits, mutant yetis, yetis in mutant suits or suits in mutant yetis?

    1. badgercommander Avatar
      badgercommander

      No, but there is something else that is suitably stupid.

      To be fair I am unwilling to criticise that element as Tomb Raider has always had one finger in the occult and bizarre, going way back to the time that you fought a Dinosaur.

      1. guillaumeodinduval Avatar

        Ah Dinosaurs. Reminds me of the time I managed to survive the trio of raptors on my 710 246th try, during the very first level of the first Tomb Raider… only to face instant death by a t-rex 20 seconds later.

        Man, I keep a warm place in my heart for what I believe is the best Dark Souls game of the series. I'm still a big fan of the first 15 minutes of Virtual Hydlide, though. And of that one dungeon later on where the music was so considerably less annoying than that of the rest of the game that it must have made it onto the disc accidentally.

        But I'm going off-topic.

        I'll be seeing Pacific Rim soon enough! I'm still wanting to see World War Z first though, I just can't find the time to go…

        1. badgercommander Avatar
          badgercommander

          hahha, I imagine Tomb Raider would be a bit like Dark souls, if you played it on the PlayStation where the saves were locked to specific points.

          I played it on PC at the time and the save anywhere feature made some of the areas a lot less stressful.

          I miss that T-Rex moment, I think that was one of the last big 'holy shit this is what video games can do!' occurrences in my life. The last few Tomb Raiders have had a few genuinely jaw dropping moments but nothing to parallel that huge thing coming at me out of the dark.

          1. @sw0llengoat Avatar

            Dark Souls? What? Who said Dark Souls?

  2. @kenty Avatar

    I really enjoyed it, especially this bit:
    http://www.quickmeme.com/meme/3tz4e2/

    1. badgercommander Avatar
      badgercommander

      Probably to get some dumb achievement.

      I didn't hate Tomb Raider in the way that I think it is a poor game. It was just so firmly rooted in everything that I dislike about those types of games and lacked all the things that make me like Tomb Raider games that I didn't feel that it was fair to review it as one.

      Because it isn't.

      1. @kenty Avatar

        I just don't like seagulls.

        1. Sid Menon Avatar
          Sid Menon

          The fuckers.