QOTW: F*ck Your Space Elevator

Syndicate Wars screenshot #1

Cyborg trenchcoat mafia toting miniguns with honest-to-god regenerating ammo? This game could never be bad.

Bullfrog’s Syndicate Wars is one of my fondest teen gaming memories. Its release in 1996 coincided with my increasingly amount of disposable income and my newfound habit of buying monthly gaming mags (why, here’s TV’s Charlie Brooker reviewing Syndicate Wars for PC Zone). At the time it was visually impressive – true 3D (except for squishy humans and other small objects who remained stuck in spriteland) with full rotational camera – and the grotty cyberpunk setting’s casual, callous violence sucked me right in.

It’s also a cruel game at times, with the odds stacked against you from relatively early on, but perseverance has its own rewards. Blow up a bank with a nuclear grenade and loot the proceeds? Awesome fun. Vaporise enemies with the plasma lance? Awesome fun. Hop into a hovercar and rain minigun fire down from above? Awesome fun.

Syndicate Wars screenshot #2

I remember when all this was fields. I mean, I remember when these explosions looked good.

Unfortunately the game’s final level was exceptionally hard, even when compared to its predecessor’s Atlantic Accelerator finale (in which you’re outnumbered by about 10 to 1 and under fire within the first few seconds of the mission). Rather than throwing a huge army at you right away, Swars placed one of your four agents in each of the corners of the map, backed up by a few drone agents with slightly weaker weapons. From the outset it was a constant juggle, hopping between each of your teams and trying to keep them alive and chip away at the enemy forces. You needed all four agents, you see, and losing one of them meant mission failed.

Syndicate Wars screenshot #3

I'll give you mission fucked failed.

What was really, really nasty, though, was that this was part one of a three part mission. In part one you needed to battle your way to the bottom of a space elevator. In part two, if you made it that far, your team of four agents – reunited – was aboard a space station. Its corridors were fragile and a single stray shot destroyed the station, which meant mission failed and back to the start.

Back to the start of part one.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-

I confess, I made it to the space station a number of times (after an hour’s painstaking progress on each attempt), and on every occasion an enemy unit immediately rushed at my team, opened fire and blew the station. What the hell I was supposed to do was beyond me at age 14. I’m not sure now. Did Syndicate Wars have cloaking devices? Whatever: I never even saw part three, which was apparently set on the moon.

Syndicate Wars screenshot #4

Oh Syndicate Wars. You promised me the moon and delivered me my own repeated failure.

So the question of the week is: did any of you actually beat this goddamn level? If so, how did you do it? If not, was it because we sucked or did Bullfrog just take pleasure in crushing the dreams of shooty cyberpunk ultraviolence fans?

Tags: , ,